CustomTMP_Flip
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using System.Runtime.CompilerServices; #if UNITY_EDITOR [ExecuteInEditMode] #endif public class TMP_FlipRotateFX : MonoBehaviour { public enum View { Show, Hide } [Range(0f, 1f)] public float m_t = 0f; [SerializeField][Range(0f, 1f)] private float m_flipDelay = 0f; [SerializeField] private float m_wooble;..
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